A faster, smaller disk-image manager for Amstrad CPC and Plus, compatible with HxC and Gotek devices. Version 4 adds a redesigned interface, longer filenames and up to 20 slots.
Browse a disk, select a program and launch it in a few keystrokes. CATRUN brings a fast, friendly file launcher and essential disk tools to every Amstrad CPC.
In order to improve my development workflow on Linux, I decided to implement a GTK3 front-end for CPCEC, an accurate Amstrad CPC / Plus / GX-4000 emulator from Cngsoft. Project details can be found here.
Five years of work on an Amstrad CPC demo, second in the oldskool competition at Revision 2018. How every part was built, told through the thirty-four pages of the making-of that shipped with it.
A plugin-based Amstrad CPC development studio built for real production work. Edit code, convert graphics, manage dependencies and assemble complete disk images from one IDE.
Take control of an HxC Floppy Emulator directly from your Amstrad CPC. Browse the SD card, assign disk images to slots and save your setup through a streamlined interface.
Our latest demo, Phortem, is now RELEASED and available for download ! We sincerely hope you will enjoy it. Thanks to everyone that has contributed to this production. A making of will be available later this year...
A fast, ROM-based command shell for the Amstrad CPC 6128. Browse, launch and manage disk files with DOS-style commands, tab completion and a remarkably small memory footprint.
A striking Amstrad CPC demo built around a pixel-precise animation player with delta packing and antialiasing. Custom tools and compression push one focused effect to its limits.
A compact C compiler for the Amstrad CPC, evolved from the classic Small-C codebase. PhrozenC adds practical features, tighter memory use and versions that run on the CPC itself.
An ambitious Amstrad CPC demo powered by a custom toolchain for graphics, packing and C/assembly integration. Pheelone also marks the first creative collaboration with Ced.
An experimental Amstrad CPC demo built around a large-scale animation player driven by the Z80 stack. Discover the technical ambition—and hard-earned lessons—behind the concept.
The 2008 comeback demo that rekindled a passion for Amstrad CPC development. Phat mixes tunnel effects, varied visuals and CPC Plus music in an energetic return to the scene.
A small BASIC interpreter written in C++, with an interface of its own: a shell you type into and a listing you edit. Closely modelled on the Locomotive BASIC of 1984.
Five parts of oldschool scrollers, pixel art and YM chip tunes on the PlayStation Portable, written in three weeks after work in 2007. My last demoscene production.
My first and last homebrew for the PlayStation Portable: Tetris with a rabbit, graphics lifted from Made, five module tunes by Maf, and a hall of fame that keeps your name.
The cover game of Code(R) #11: a ship races along a track suspended in the sky, jumping the gaps before the clock runs out. Freely inspired by Trailblazer on the Amstrad CPC.
Round 16 of The Third Creation, and my last PlayStation 2 production: a DreamGL wormhole, an XM player ported that February, music by Alexel — and a goodbye to the ps2dev scene.
Round 10 of The Third Creation, and a game rather than a demo: Tetris with graphics lifted from Made/Bomb, Amstrad CPC tunes on the soundtrack and an MP3 player by SG2.
Just For Your Eyes NG, my Newtek LightWave scene replayer, released as a tool in April 2003. The engine behind the Condense PlayStation 2 demos and Red Line, with its archiver, its precacher and a demo pack of twelve scenes.
Second in the demo competition at Equinoxe 2003, in Paris. A joint production with Mandarine, built on jfyeNG: 37 LightWave scenes from a stonehenge to a roadside diner on another planet.
Round 9 of The Third Creation, written between Christmas and New Year 2002. Music by Maf, module player by Vzzrzzn, and a first cautious go at the vector units.
Round 6 of The Third Creation, and a demo from coders to coders: how far the LightWave engine had come on PlayStation 2. Scenes by Fraa and Xbarr, original music by Med, module player by Vzzrzzn.
My first PlayStation 2 production, for round 5 of The Third Creation: a LightWave scene played back on the console by jfyeNG, the engine I was writing at the time. Graphics by Xbarr, font by Yoyo, and no music at all.
Credits Code — NoRecess Music — Kalachnikov Credits as they appear in the release nfo. Comments from Pouet The comments below were left on Pouet.net about Ufolandia. They are quoted as they were written. Copied from that page on 17 August…
Credits 3D scenes — Kalachnikov Music — Kalachnikov Engine — jfyeNG 1.6, by NoRecess Credits as they appear in the release nfo. Comments from Pouet The comments below were left on Pouet.net about Concept. They are quoted as they were…
1996, and the first one released as Condense. Eighteen sections, from Basic and assembly tutorials to fanzine and demo reviews. Graphics by Rainbird, font by Antoine; the intro runs on CRTC 1.