Credits
- Code — NoRecess
Credits as given by the production itself.
Futu(R)a was the cover game of Code(R) #11, written for the magazine’s game programming section: a ship races along a track suspended in the sky, jumping the gaps before the clock runs out. The concept is freely borrowed from Trailblazer on the Amstrad CPC.
The point of the exercise was the method rather than the game. Each pair of pages followed one stage of the build: settling the concept and the development environment, then the methodology, the main classes and the algorithm behind them, the three-dimensional views drawn through DevLib, and last the trimmings — the menu, the ship selection, the synchronisation between two screens. It closed on the two design patterns the code leans on, a singleton and a factory, and on what was deliberately left undone: playing over a network, and more kinds of tile.
Before the race the player picks a ship, each with its own grip on the ground, top speed and jump length. Two can play at once, the window splitting in two, each half keeping its own score, jumps, lives and clock.




