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Sonic GX for the Amstrad GX-4000: new preview (JULY 2024 UPDATE)
So after all this time, you thought that Sonic GX was vaporware, right ? How wrong you are! :) Many things happened to the game in the last months…

First, we rewrote the title screen, this time it’s almost a 1:1 with the SEGA Mega Drive/Genesis version. Of course, it’s fully animated with all the horizontal scrollers, if you had a doubt.



Actually, now many elements are highly inspired from the 16-bit version of the original game.
Above: the “zone name”, the “scoring” and the “game over” messages are now displayed directly into the game viewport…
And below, those are screenshots of the new boss-fights, all of them featuring unique gameplay.




Now each zones have their own unique Bonus Stages…



Sonic now moves faster and features small/long jumps (as a consequence, the camera moves faster, too).
Checkpoints have been added in the middle of the maps to avoid restarting from the beginning when loosing…

Many levels were enhanced with better gameplay. Also, many bugfixes were provided, and all the numerous collision issues we had are now gone.
Those previewed screenshots/video are probably the last ones before the final release of the game. We don’t want to spoil anything…
So the eternal question – when does this game will be available to everyone !?? Well, the answer is simple: this game is a labor of love, we keep adding stuff till we can, and we will continue till we are satisfied enough with the final result. Also, we actually raised the technical bar again and again since we thought that the GX-4000 could handle it (and with reason), meaning more work for us. A tentative release now could be end of 2025, but I don’t promise anything now loll. =)
To conclude this post, here is a video showing the various elements of the gameplay… here it’s running on emulator (that was more practical to record the various parts of the game) but the game behaves exactly the same on the real hardware.
Thanks for reading! See you in my Xmas post ;-)
